推荐并简要分析一个silverlight的相册DEMO--ImageSnipper(V2)

下面就是它的一些演示截图。
  
     首先是缩放,旋转和透明处理:

  

     然后是文字水印处理:

  
  然后是使用Ink的涂鸭:

  

     相信做为一个相册(图片浏览)的基本功能已经没什么问题了。

     下面来看一下这个DEMO的类图,如下:

  

     上图中的左半部用红框标识的区域是其控件设计类,因为本DEMO中所使用的控件如:按钮,滑动条,复选框等均未使用Silverlight中所提供的控件,而是自己绘制并定义事件。因此这是我对该DEMO感兴趣的另一个原因。而右侧则是一些工具类或图片处理类,如处理图片移动的MovableImage和TextBlock移动的
MovableTextBlock等。
 
  下面先简要介绍一下其中的Button按钮控件的设计思路。因为其继承自ButtonBase,所以有必要先看一下ButtonBase的代码声明,下面是xaml中的内容:

 
< ControlTemplate  xmlns ="http://schemas.microsoft.com/client/2007"
                 xmlns:x
="http://schemas.microsoft.com/winfx/2006/xaml"   >
  
< Grid  x:Name ="Part_Root"  MouseEnter ="btnClearMouseEnter"  MouseLeave ="btnClearMouseLeave"  
         MouseLeftButtonDown
="btnClearMouseDown"  MouseLeftButtonUp ="btnClearMouseUp" >
    
< Grid.Resources >
      
< Storyboard  x:Name ="Part_MouseEnter" />
      
< Storyboard  x:Name ="Part_MouseDown" />
      
< Storyboard  x:Name ="Part_MouseUp" />
      
< Storyboard  x:Name ="Part_MouseLeave" />
    
</ Grid.Resources >
    
< Rectangle  x:Name ="Part_BackgroundRect" />
    
< TextBlock  x:Name ="Part_Caption" />
    
< Rectangle  x:Name ="Part_ForegroundRect" />
    
< Rectangle  x:Name ="Part_HighlightRect" />
  
</ Grid >
</ ControlTemplate >
 
      从上面代码可以看出其采用控件模版的方式进行定义。但其鼠标在按钮上移入移出等状态的Storyboard(故事板)并未进行定义。而肯体的实现被放在了相应的子类(Button.xaml和RepeatButton.xaml)进行实现。下面就是其中的Button.xaml内容:
 
< ControlTemplate  xmlns ="http://schemas.microsoft.com/client/2007"
                 xmlns:x
="http://schemas.microsoft.com/winfx/2006/xaml"   >
  
< Grid  x:Name ="Part_Root"  MouseEnter ="btnClearMouseEnter"  MouseLeave ="btnClearMouseLeave"  
          MouseLeftButtonDown
="btnClearMouseDown"  MouseLeftButtonUp ="btnClearMouseUp" >
    
< Grid.Resources >
      
< Storyboard  x:Name ="Part_MouseEnter" >
        
< ColorAnimation  Duration ="00:00:00.25"  To ="#3DFFFFFF"  Storyboard.TargetName ="Part_HighlightRect"  
                   Storyboard.TargetProperty
="(Shape.Fill).(SolidColorBrush.Color)"   />
      
</ Storyboard >
      
< Storyboard  x:Name ="Part_MouseDown" >
        
< ColorAnimation  Duration ="00:00:00.2"  To ="#22000000"  Storyboard.TargetName ="Part_HighlightRect"  
                   Storyboard.TargetProperty
="(Shape.Fill).(SolidColorBrush.Color)"   />
      
</ Storyboard >
      
< Storyboard  x:Name ="Part_MouseUp" >
        
< ColorAnimation  Duration ="00:00:00.2"  To ="#3DFFFFFF"  Storyboard.TargetName ="Part_HighlightRect"  
                   Storyboard.TargetProperty
="(Shape.Fill).(SolidColorBrush.Color)"   />
      
</ Storyboard >
      
< Storyboard  x:Name ="Part_MouseLeave" >
        
< ColorAnimation  Duration ="00:00:00.25"  To ="#00FFFFFF"  Storyboard.TargetName ="Part_HighlightRect"  
                   Storyboard.TargetProperty
="(Shape.Fill).(SolidColorBrush.Color)"   />
      
</ Storyboard >
    
</ Grid.Resources >
    
< Rectangle  x:Name ="Part_BackgroundRect"  StrokeThickness ="4"  RadiusX ="16"  RadiusY ="36"  Stroke ="#46000000" >
      
< Rectangle.Fill >
        
< LinearGradientBrush  EndPoint ="0.5,-0.4"  StartPoint ="0.5,1.4" >
          
< GradientStop  Color ="Gray"  Offset ="0.242" />
          
< GradientStop  Color ="DarkBlue"  Offset ="0.333" />
        
</ LinearGradientBrush >
      
</ Rectangle.Fill >
    
</ Rectangle >
    
< TextBlock  x:Name ="Part_Caption"  VerticalAlignment ="Center"  HorizontalAlignment ="Center"  
          Foreground
="Gold"  Text ="Button" >
      
< TextBlock.RenderTransform >
        
< TranslateTransform  X ="0"  Y ="-2" />
      
</ TextBlock.RenderTransform >
    
</ TextBlock >
    
< Rectangle  x:Name ="Part_ForegroundRect"  VerticalAlignment ="Top"  StrokeThickness ="4"  RadiusX ="16"  
          RadiusY
="36"  Width ="124"  Height ="32" >
      
< Rectangle.Fill >
        
< LinearGradientBrush  EndPoint ="0.5,-0.409"  StartPoint ="0.5,1.409" >
          
< GradientStop  Color ="#00FFFFFF"  Offset ="0.13" />
          
< GradientStop  Color ="#FFFFFFFF"  Offset ="1" />
        
</ LinearGradientBrush >
      
</ Rectangle.Fill >
    
</ Rectangle >
    
< Rectangle  VerticalAlignment ="Top"  RadiusX ="16"  RadiusY ="36"  Fill ="#00FFFFFF"  x:Name ="Part_HighlightRect" />
  
</ Grid >
</ ControlTemplate >

 
   注:这样设计方式本人感觉很有意思,很有“面向对象”的味道,呵呵。
   
   下面简要浏览一下ButtonBase.xaml.cs的代码:
 
[TemplatePart(Name  =   " Part_Root " , Type  =   typeof (Panel))]
[TemplatePart(Name 
=   " Part_Caption " , Type  =   typeof (TextBlock))]
[TemplatePart(Name 
=   " Part_ForegroundRect " , Type  =   typeof (Rectangle))]
[TemplatePart(Name 
=   " Part_BackgroundRect " , Type  =   typeof (Rectangle))]
[TemplatePart(Name 
=   " Part_HighlightRect " , Type  =   typeof (Rectangle))]
[TemplatePart(Name 
=   " Part_MouseEnter " , Type  =   typeof (Storyboard))]
[TemplatePart(Name 
=   " Part_MouseLeave " , Type  =   typeof (Storyboard))]
[TemplatePart(Name 
=   " Part_MouseDown " , Type  =   typeof (Storyboard))]
[TemplatePart(Name 
=   " Part_MouseUp " , Type  =   typeof (Storyboard))]
public   abstract   partial   class  ButtonBase : Control
{
    
///   <summary>
    
///  定义单击事件
    
///   </summary>
     public   event  EventHandler Click;
    
///   <summary>
    
///  执行单击事件的绑定方法
    
///   </summary>
     protected   void  OnClick()
    {
        
if  (Click  !=   null )
        {
            Click(
this new  EventArgs());
        }
    }

    
///   <summary>
    
///  标题属性
    
///   </summary>
     public   string  Caption
    {
        
get  {  return   this .Part_Caption.Text; }
        
set  {  this .Part_Caption.Text  =  value; }
    }
    
///   <summary>
    
///  鼠标移入控件区域时启动Part_MouseEnter故事板,下面类似
    
///   </summary>
    
///   <param name="sender"></param>
    
///   <param name="e"></param>
     protected   virtual   void  Part_Root_MouseEnter( object  sender, MouseEventArgs e)
    {
        Part_MouseEnter.Begin();
    }

    
protected   virtual   void  Part_Root_MouseLeave( object  sender, MouseEventArgs e)
    {
        Part_MouseLeave.Begin();
    }

    
protected   virtual   void  Part_Root_MouseLeftButtonDown( object  sender, MouseButtonEventArgs e)
    {
        Part_MouseDown.Begin();
    }

    
protected   virtual   void  Part_Root_MouseLeftButtonUp( object  sender, MouseButtonEventArgs e)
    {
        Part_MouseUp.Begin();
        
// 执行单击事件的绑定方法
        OnClick();
    }

    
protected  Storyboard Part_MouseEnter, Part_MouseDown, Part_MouseLeave, Part_MouseUp;
    
protected  Rectangle Part_ForegroundRect, Part_BackgroundRect, Part_HighlightRect;
    
protected  Panel Part_Root;
    
protected  TextBlock Part_Caption;
}

 
  其实上面的代码与我们平时写.net控件类似,也是属性事件的定义。当然不同的地方就是对故事板的使用,
而故事板会让我们的按钮在鼠标触发事件时在UI上看起来更酷。当然下面还要看一下相应的Button中的内容,因
为这才是实际运行时使用的控件,其代码如下:
    
public   partial   class  Button : ButtonBase
    {
        
public  Button()
        {
            
// 加载Button.xaml中的内容,为下面获取元素进行相应操作
             string  xaml  =  ResourceHelper.GetTemplate( this .GetType());
            ControlTemplate template 
=  (ControlTemplate)XamlReader.Load(xaml);
            
this .Template  =  template;
            
this .ApplyTemplate();
        }

        
///   <summary>
        
///  对当前模板(xaml)中的元素进行(主要是鼠标)事件绑定
        
///   </summary>
         public   override   void  OnApplyTemplate()
        {
            Part_Root 
=  (Panel)GetTemplateChild( " Part_Root " );
            Part_Caption 
=  (TextBlock)GetTemplateChild( " Part_Caption " );
            Part_ForegroundRect 
=  (Rectangle)GetTemplateChild( " Part_ForegroundRect " );
            Part_BackgroundRect 
=  (Rectangle)GetTemplateChild( " Part_BackgroundRect " );
            Part_HighlightRect 
=  (Rectangle)GetTemplateChild( " Part_HighlightRect " );
            Part_MouseEnter 
=  (Storyboard)GetTemplateChild( " Part_MouseEnter " );
            Part_MouseLeave 
=  (Storyboard)GetTemplateChild( " Part_MouseLeave " );
            Part_MouseDown 
=  (Storyboard)GetTemplateChild( " Part_MouseDown " );
            Part_MouseUp 
=  (Storyboard)GetTemplateChild( " Part_MouseUp " );

            Part_Root.SizeChanged 
+=   new  SizeChangedEventHandler(Part_Root_SizeChanged);
            Part_Root.MouseEnter 
+=   new  MouseEventHandler(Part_Root_MouseEnter);
            Part_Root.MouseLeave 
+=   new  MouseEventHandler(Part_Root_MouseLeave);
            Part_Root.MouseLeftButtonDown 
+=   new  MouseButtonEventHandler(Part_Root_MouseLeftButtonDown);
            Part_Root.MouseLeftButtonUp 
+=   new  MouseButtonEventHandler(Part_Root_MouseLeftButtonUp);
        }

        
///   <summary>
        
///  按钮的实际高度或宽度发生变化时的处理事件
        
///   </summary>
        
///   <param name="sender"></param>
        
///   <param name="e"></param>
         void  Part_Root_SizeChanged( object  sender, SizeChangedEventArgs e)
        {
            Part_ForegroundRect.Width 
=  Part_Root.ActualWidth  -  16d;
            Part_ForegroundRect.Height 
=  Part_Root.ActualHeight  -  12d;
            Part_HighlightRect.Width 
=  Part_Root.ActualWidth  -  10d;
            Part_HighlightRect.Height 
=  Part_Root.ActualHeight  -  8d;
            
if  (Part_Root.ActualWidth  >  Part_Root.ActualHeight)
            {
                Part_BackgroundRect.RadiusX 
=  Part_ForegroundRect.RadiusX  =  Part_HighlightRect.RadiusX  =  
                                  Part_Root.ActualHeight 
/  2d;
                Part_BackgroundRect.RadiusY 
=  Part_ForegroundRect.RadiusY  =  Part_HighlightRect.RadiusY  =  
                                  Part_Root.ActualWidth 
/  4d;
            }
            
else
            {
                Part_BackgroundRect.RadiusX 
=  Part_ForegroundRect.RadiusX  =  Part_HighlightRect.RadiusX  =  
                                  Part_Root.ActualHeight 
/  4d;
                Part_BackgroundRect.RadiusY 
=  Part_ForegroundRect.RadiusY  =  Part_HighlightRect.RadiusY  =  
                                  Part_Root.ActualWidth 
/  2d;
            }
        }
    }

    
    到这里还有另一个按钮控件RepeatButton没有介绍,其实它的内容也上面的Button代码相似,所以就不多介绍了。
当然RepeatButton最终的用处是被放在了ImageSelector控件中做为子控制被加载,这其中与我们开发“复合型”控件
相似。
  下面就是Button控制的运行效果,如下所示:

  

     当然这个DEMO在控件开发上还有一些有特色的地方,比如CheckBox控件等,我会在接下来的文章中加以说明,
呵呵。
 
  好了,今天的内容就先到这里了。


本文转自 daizhenjun 51CTO博客,原文链接:http://blog.51cto.com/daizhj/100970,如需转载请自行联系原作者