如何将模型alembic与动画alembic相关联?

在三维动画制做时,许多制做部门须要同时进行,当模型部门制做好模型以后会把publish好的模型分给材质,动画,layout等部门同时进行制做,有时候项目要求角色有不一样的材质和UV,想单独整理出不带绑定的模型,经过这个工具挂载动画出的abc缓存就能够了。git

在这里插入图片描述

下面是部分界面codes:github

class MainWindows(QtGui.QDialog):
    def __init__(self,parent=None):
        super(MainWindows,self).__init__(parent)
        self._initUI()

    def _initUI(self):
        self.setWindowTitle(u"Maya关联abc")
        self.resize(600,250)
        modelAbcLabel = QtGui.QLabel(u"模型abc路径:")
        self.modelPathEdit = QtGui.QLineEdit()
        self.modelPathEdit.setPlaceholderText(u"选择模型Alembic文件")
        modelChooseBtn = QtGui.QPushButton(u"选择")

        labeltext = QtGui.QLabel(u"请选择带有动画的abc文件")
        labeltext.setAlignment(QtCore.Qt.AlignCenter)

        aboutModelLabel = QtGui.QLabel(u"关联abc路径:")
        self.aboutModelEdit = QtGui.QLineEdit()
        self.aboutModelEdit.setPlaceholderText(u"选择动画Alembic文件")
        aboutModelBtn = QtGui.QPushButton(u"选择")

        labelLayout = QtGui.QHBoxLayout()
        labelLayout.addWidget(modelAbcLabel)
        labelLayout.addWidget(self.modelPathEdit)
        labelLayout.addWidget(modelChooseBtn)

        aboutModelLayout = QtGui.QHBoxLayout()
        aboutModelLayout.addWidget(aboutModelLabel)
        aboutModelLayout.addWidget(self.aboutModelEdit)
        aboutModelLayout.addWidget(aboutModelBtn)

        okBtn = QtGui.QPushButton(u"肯定")
        cancleBtn = QtGui.QPushButton(u"取消")

        btnLayout = QtGui.QHBoxLayout()
        #btnLayout.addStretch(1)
        btnLayout.addWidget(okBtn)
        btnLayout.addWidget(cancleBtn)

        lastLayout = QtGui.QVBoxLayout()
        lastLayout.addLayout(labelLayout)
        #lastLayout.addWidget(labeltext)
        lastLayout.addLayout(aboutModelLayout)
        lastLayout.addLayout(btnLayout)
        self.setLayout(lastLayout)

完整代码请访问博主github:https://github.com/mxc123web