Flutter侧边栏控件-SideBar

前言

SideBar是APP开发当中常见的功能之一,多用于索引列表,如城市选择,分类等。在优化OpenGit趋势列表时,因为在选择语言时须要用到这样的控件,尝试开发了这个控件,效果以下图所示git

准备

完成SideBar须要向外提供如下参数github

  1. SideBar宽以及每一个letter的高度;
  2. 默认背景色和文本颜色;
  3. 按下时的背景色和文本颜色;
  4. 当前选中letter的回调;
  5. 索引列表;

选中letter的回掉函数以下所示canvas

typedef OnTouchingLetterChanged = void Function(String letter);
复制代码

索引列表数据以下面代码所示api

const List<String> A_Z_LIST = const [
  "A",
  "B",
  "C",
  "D",
  "E",
  "F",
  "G",
  "H",
  "I",
  "J",
  "K",
  "L",
  "M",
  "N",
  "O",
  "P",
  "Q",
  "R",
  "S",
  "T",
  "U",
  "V",
  "W",
  "X",
  "Y",
  "Z",
  "#"
];
复制代码

当按下SideBar时须要刷新UI,因此SideBar须要继承StatefulWidget,构造函数以下所示ide

class SideBar extends StatefulWidget {
  SideBar({
    Key key,
    @required this.onTouch,
    this.width = 30,
    this.letterHeight = 16,
    this.color = Colors.transparent,
    this.textStyle = const TextStyle(
      fontSize: 12.0,
      color: Color(YZColors.subTextColor),
    ),
    this.touchDownColor = const Color(0x40E0E0E0),
    this.touchDownTextStyle = const TextStyle(
      fontSize: 12.0,
      color: Color(YZColors.mainTextColor),
    ),
  });

  final int width;

  final int letterHeight;

  final Color color;

  final Color touchDownColor;

  final TextStyle textStyle;

  final TextStyle touchDownTextStyle;

  final OnTouchingLetterChanged onTouch;
}
复制代码

封装SideBar

_SideBarState中,须要经过touch的状态来判断背景色的展现,相关代码以下所示函数

class _SideBarState extends State<SideBar> {
  bool _isTouchDown = false;

  @override
  Widget build(BuildContext context) {
    return Container(
      alignment: Alignment.center,
      color: _isTouchDown ? widget.touchDownColor : widget.color,
      width: widget.width.toDouble(),
      child: _SlideItemBar(
        letterWidth: widget.width,
        letterHeight: widget.letterHeight,
        textStyle: _isTouchDown ? widget.touchDownTextStyle : widget.textStyle,
        onTouch: (letter) {
          if (widget.onTouch != null) {
            setState(() {
              _isTouchDown = !TextUtil.isEmpty(letter);
            });
            widget.onTouch(letter);
          }
        },
      ),
    );
  }
}
复制代码

上面代码,主要部分经过_SlideItemBar的letter状态的改变来刷新Container的color,下面看下_SlideItemBar的实现,相关代码以下所示优化

class _SlideItemBar extends StatefulWidget {
  final int letterWidth;

  final int letterHeight;

  final TextStyle textStyle;

  final OnTouchingLetterChanged onTouch;

  _SlideItemBar(
      {Key key,
      @required this.onTouch,
      this.letterWidth = 30,
      this.letterHeight = 16,
      this.textStyle})
      : assert(onTouch != null),
        super(key: key);

  @override
  _SlideItemBarState createState() {
    return _SlideItemBarState();
  }
}
复制代码

上文代码,没有作过多的操做,只是定义了几个变量,详细的操做在_SlideItemBarState。 在_SlideItemBarState中,须要知道每一个letter在垂直方向上的偏移高度,以下面代码所示动画

void _init() {
    _letterPositionList.clear();
    _letterPositionList.add(0);
    int tempHeight = 0;
    A_Z_LIST?.forEach((value) {
      tempHeight = tempHeight + widget.letterHeight;
      _letterPositionList.add(tempHeight);
    });
}
复制代码

填充每一个letter widget,并设置固定宽高,代码以下所示ui

List<Widget> children = List();
A_Z_LIST.forEach((v) {
    children.add(SizedBox(
        width: widget.letterWidth.toDouble(),
        height: widget.letterHeight.toDouble(),
        child: Text(v, textAlign: TextAlign.center, style: _style),
    ));
});
复制代码

在滑动SideBar过程当中,须要检测手势事件,代码以下所示this

GestureDetector(
      onVerticalDragDown: (DragDownDetails details) {
        //计算索引列表距离顶部的距离
        if (_widgetTop == -1) {
          RenderBox box = context.findRenderObject();
          Offset topLeftPosition = box.localToGlobal(Offset.zero);
          _widgetTop = topLeftPosition.dy.toInt();
        }
        //获取touch点在索引列表的偏移值
        int offset = details.globalPosition.dy.toInt() - _widgetTop;
        int index = _getIndex(offset);
        //判断索引是否在列表中,若是存在,则通知上层更新数据
        if (index != -1) {
          _lastIndex = index;
          _triggerTouchEvent(A_Z_LIST[index]);
        }
      },
      onVerticalDragUpdate: (DragUpdateDetails details) {
        //获取touch点在索引列表的偏移值
        int offset = details.globalPosition.dy.toInt() - _widgetTop;
        int index = _getIndex(offset);
        //而且先后两次的是否一致,若是不一致,则通知上层更新数据
        if (index != -1 && _lastIndex != index) {
          _lastIndex = index;
          _triggerTouchEvent(A_Z_LIST[index]);
        }
      },
      onVerticalDragEnd: (DragEndDetails details) {
        _lastIndex = -1;
        _triggerTouchEvent('');
      },
      onTapUp: (TapUpDetails details) {
        _lastIndex = -1;
        _triggerTouchEvent('');
      },
      //填充UI
      child: Column(
        mainAxisSize: MainAxisSize.min,
        children: children,
      ),
    )
复制代码

上文代码,在onVerticalDragDown事件时,首次获取索引距离顶部的高度,并经过touch点的y坐标获取到touch点在偏移值,并经过该值找到目前touch的索引,记录该状态,并通知上层ui;在onVerticalDragUpdate事件时,获取索引跟onVerticalDragDown一致,只是多了出重的操做。而onVerticalDragEndonTapUp表明touch事件的结束。到此,能够获取到触摸SideBar时,回掉的letter数据。

展现letter

SideBar一般展现在ListView的上面,父容器咱们采用Stack,以下面代码所示

@override
Widget build(BuildContext context) {
    super.build(context);

    return Scaffold(
      body: Stack(
        children: <Widget>[
          _buildSideBar(context),
          _buildLetterTips(),
        ],
      ),
    );
}

Widget _buildSideBar(BuildContext context) {
    return Offstage(
      offstage: widget.offsetBuilder == null,
      child: Align(
        alignment: Alignment.centerRight,
        child: SideBar(
          onTouch: (letter) {
            setState(() {
              _letter = letter;
            });
          },
        ),
      ),
    );
}

Widget _buildLetterTips() {
    return Offstage(
      offstage: TextUtil.isEmpty(_letter),
      child: Align(
        alignment: Alignment.center,
        child: Container(
          alignment: Alignment.center,
          width: 65.0,
          height: 65.0,
          color: Color(0x40000000),
          child: Text(
            TextUtil.isEmpty(_letter) ? '' : _letter,
            style: YZConstant.largeLargeTextWhite,
          ),
        ),
      ),
    );
}
复制代码

当接收到letter发生改变时,会经过setState刷新ui,当_letter不为空时,就会展现当前letter的提示。

滚动ListView

滚动ListView目前只发现两种方法,以下面代码所示

//带动画的滚动
scrollController.animateTo(double offset);
//不带动画的滚动
scrollController.jumpTo(double offset);
复制代码

因为上述两种方法都须要知道滚动的具体位置,因此须要知道ListView列表的每一个item相对于屏幕顶部的偏移量,因此高度必须是固定的。

获取语言列表数据

调用接口github-trending-api.now.sh/languages,并封装bean对象,以下面代码所示

List<TrendingLanguageBean> getTrendingLanguageBeanList(List<dynamic> list) {
  List<TrendingLanguageBean> result = [];
  list.forEach((item) {
    result.add(TrendingLanguageBean.fromJson(item));
  });
  return result;
}

@JsonSerializable()
class TrendingLanguageBean extends Object {
  @JsonKey(name: 'id')
  String id;

  @JsonKey(name: 'name')
  String name;

  String letter;

  bool isShowLetter;

  TrendingLanguageBean(this.id, this.name, {this.letter});

  factory TrendingLanguageBean.fromJson(Map<String, dynamic> srcJson) =>
      _$TrendingLanguageBeanFromJson(srcJson);

  Map<String, dynamic> toJson() => _$TrendingLanguageBeanToJson(this);
}
复制代码

对获取到的数据进行排序,以下面代码所示

void _sortListByLetter(List<TrendingLanguageBean> list) {
    if (list == null || list.isEmpty) return;
    list.sort(
      (a, b) {
        if (a.letter == "@" || b.letter == "#") {
          return -1;
        } else if (a.letter == "#" || b.letter == "@") {
          return 1;
        } else {
          return a.letter.compareTo(b.letter);
        }
      },
    );
}
复制代码

经过语言对应的首字母,设置其展现状态,以下面代码所示

void _setShowLetter(List<TrendingLanguageBean> list) {
    if (list != null && list.isNotEmpty) {
      String tempLetter;
      for (int i = 0, length = list.length; i < length; i++) {
        TrendingLanguageBean bean = list[i];
        String letter = bean.letter;
        if (tempLetter != letter) {
          tempLetter = letter;
          bean.isShowLetter = true;
        } else {
          bean.isShowLetter = false;
        }
      }
    }
}
复制代码

列表数据已经准备完毕,初始化单个item的高度,以下面代码所示

double getLetterHeight() => 48.0;

double getItemHeight() => 56.0;
复制代码

而后进一步计算每一个letter在ListView中所处的高度,以下面代码所示

void _initListOffset(List<TrendingLanguageBean> list) {
    _letterOffsetMap.clear();
    double offset = 0;
    String letter;
    list?.forEach((v) {
      if (letter != v.letter) {
        letter = v.letter;
        _letterOffsetMap.putIfAbsent(letter, () => offset);
        offset = offset + getLetterHeight() + getItemHeight();
      } else {
        offset = offset + getItemHeight();
      }
    });
}
复制代码

经过letter获取滚动的指定高度,以下面代码所示

double getOffset(String letter) => _letterOffsetMap[letter];
复制代码

当获取到高度后,完成ListView的滚动,以下面代码所示

if (offset != null) {
    _scrollController.jumpTo(offset.clamp(
            .0, _scrollController.position.maxScrollExtent));
}
复制代码

使用CustomPainter封装SideBar

上文SideBar的封装,用SizeBox封装每一个letter,而后存放在List<Widget>列表中,最后填充Column,以下面代码所示

List<Widget> children = List();
A_Z_LIST.forEach((v) {
    children.add(SizedBox(
        width: widget.letterWidth.toDouble(),
        height: widget.letterHeight.toDouble(),
        child: Text(v, textAlign: TextAlign.center, style: _style),
    ));
});

child: Column(
    mainAxisSize: MainAxisSize.min,
    children: children,
),
复制代码

下面用CustomPainter实现SideBar,以下面代码所示

class _SideBarPainter extends CustomPainter {
  final TextStyle textStyle;
  final int width;
  final int height;

  TextPainter _textPainter;

  _SideBarPainter(this.textStyle, this.width, this.height) {
    _textPainter = new TextPainter(
      textAlign: TextAlign.center,
      textDirection: TextDirection.ltr,
    );
  }

  @override
  void paint(Canvas canvas, Size size) {
    int length = A_Z_LIST.length;

    for (int i = 0; i < length; i++) {
      _textPainter.text = new TextSpan(
        text: A_Z_LIST[i],
        style: textStyle,
      );

      _textPainter.layout();
      _textPainter.paint(
          canvas, Offset(width.toDouble() / 2, i * height.toDouble()));
    }
  }

  @override
  bool shouldRepaint(CustomPainter oldDelegate) {
    return true;
  }
}
复制代码

使用_SideBarPainter以下面代码所示

child: CustomPaint(
    painter: _SideBarPainter(
        widget.textStyle, widget.width, widget.letterHeight),
    size: Size(widget.width.toDouble(), _height),
),
复制代码

项目源码

OpenGit_Fultter