地球 three.js 城市 3d

地球 three.js 城市 3d

在网上各种学习,特别是一个用vue写的模拟“最好看地球”那个代码,结合自己的思想改出了这个地球,已经能用了,大家学习下。
直接上代码

<!DOCTYPE html>
<html lang="en">
	<head>
		<title>three.js canvas - geometry - earth</title>
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<style>
			body {
				color: #808080;
				font-family:Monospace;
				font-size:13px;
				text-align:center;
				background-color: #ffffff;
				margin: 0px;
				overflow: hidden;
			}
			#info {
				position: absolute;
				top: 0px; width: 100%;
				padding: 5px;
			}
			a {
				color: #0080ff;
			}
		</style>
	</head>
	<body>
	
		<div>
			<div style = "position:absolute;margin-top:50px;margin-left:40px;">
			</div>
			<div id="container" style = "position:absolute;margin-top:0px;margin-left:0px;"></div>
		</div>

		<script src="earch/three.js"></script>
		<script src="earch/Projector.js"></script>
		<script src="js/tween.min.js" ></script>
		<script>
			var container;
			var camera,scene,renderer,cloudsMesh,earth;
			var group;
			var mouseX = 0, mouseY = 0;
			var windowHalfX = window.innerWidth / 2;
			var windowHalfY = window.innerHeight / 2;
			var raycaster;
			var locationGroup=null;
			var mouse;
			var objects = [];
			
			
			var targetRotation = 0;
			var targetRotationOnMouseDown = 0;
			var mouseX = 0;
			var mouseXOnMouseDown = 0;
			var stateforzhuan = "0";
			
			var LOCATIONS = [{
				  name: 'namibia',
				  coord: [-19.2, 14.11666667], // 19° 12' S, 13° 67' E
				  position: [4.6, -1.29, -2.42],
				  cameraFarPosition: [-20.03, 13.47, -14.61],
				  cameraNearPosition: [-3.54, 2.38, -2.58],
				  imageName: 'earch/i_namibia.png',
				  coordSpriteIndex: 4,
				  videoSprite: [10.80, 19.10],
				  soundSprite: [0, 10.057142857142857]
				}, {
				  name: 'mariana',
				  coord: [18.25, 142.81666667], // 17° 75' N, 142° 49' E
				  position: [-4.390, 2.660, -2.410],
				  cameraFarPosition: [26.46, -6.94, -9.96],
				  cameraNearPosition: [4.52, -1.30, -1.63],
				  imageName: 'earch/i_mariana.png',
				  coordSpriteIndex: 3,
				  videoSprite: [2.80, 8.40],
				  soundSprite: [24, 34.10938775510204]
				}, {
				  name: 'greenland',
				  coord: [72.16666667, -43], // 71° 70' N, 42° 60' W
				  position: [1.880, 5.09, 0.89],
				  cameraFarPosition: [7.24, 26.52, 7.06],
				  cameraNearPosition: [1.30, 4.66, 1.24],
				  imageName: 'earch/i_greenland.png',
				  coordSpriteIndex: 2,
				  videoSprite: [40.20, 47.80],
				  soundSprite: [48, 58.10938775510204]
				}, {
				  name: 'galapagos',
				  coord: [1.33333333, -91.15], // 01° 20' N, 90° 69' W
				  position: [0.550, 0.024, 5.39],
				  cameraFarPosition: [-0.60, 0.14, 28.21],
				  cameraNearPosition: [-0.10, 0.024, 4.99],
				  imageName: 'earch/i_galapagos.png',
				  coordSpriteIndex: 1,
				  videoSprite: [22.00, 37.43],
				  soundSprite: [12, 22.057142857142857]
				}, {
				  name: 'antarctica',
				  coord: [-77.96666667, -155.63333333], // 77° 58' S, 155° 38' W
				  position: [-1.32, -5.05, 0.98],
				  cameraFarPosition: [-7.88, -27.00, 1.87],
				  cameraNearPosition: [-1.39, -4.75, 0.33],
				  imageName: 'earch/i_antarctica.png',
				  coordSpriteIndex: 0,
				  videoSprite: [50.90, 69.00],
				  soundSprite: [36, 46.05714285714286]
				}];
			
			
			init();
			animate();
			function init() {
				container = document.getElementById( 'container' );
				camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 0.1, 1000 );
				camera.position.z = 23;
				scene = new THREE.Scene();
				
				group = new THREE.Group();
				locationGroup = new THREE.Group();
				scene.add( group );
				group.add( locationGroup );
				//地点
				LOCATIONS.forEach(location=>{
					var sprite = createLocationSprite(location)
					locationGroup.add(sprite)
					objects.push( sprite )
				});
				//地球
				earth = createEarth();
				objects.push( earth );
				group.add(earth);
				//云彩
				var cloudsGeo = new THREE.SphereGeometry(5.1,32,32);
				var cloudsMater = new THREE.MeshPhongMaterial({map:getTexture('earch/earth_cloud.171481f.png'),transparent:true,opacity:1,blending:THREE.additiveBlending});
				cloudsMesh = new THREE.Mesh(cloudsGeo,cloudsMater);
				group.add(cloudsMesh);
				
				//灯
				scene.add(new THREE.AmbientLight(0x39393939,0.9));
				
				var spotLight = new THREE.SpotLight(0xffffff,1.2);
				spotLight.position.set(-26,15,15);
				//角度
				spotLight.angle = 0.2;
				//投影
				spotLight.castShadow = false;
				spotLight.penumbra = 0.4;
				spotLight.distance = 124;
				spotLight.decay = 1;
				spotLight.shadow.camera.near = 50;
				spotLight.shadow.camera.far = 200;
				spotLight.shadow.camera.fov = 35;
				spotLight.shadow.mapSize.height = 1024;
				spotLight.shadow.mapSize.width = 1024;
				scene.add(spotLight);
				
				//光影投射器
				raycaster = new THREE.Raycaster();
				//鼠标的点
				mouse = new THREE.Vector2();
				//渲染
				renderer = new THREE.WebGLRenderer({antialias:true});
				renderer.setClearColor(0x000000,0);
				renderer.setPixelRatio( window.devicePixelRatio );
				renderer.setSize( window.innerWidth, window.innerHeight );
				container.appendChild( renderer.domElement );
				
				document.addEventListener( 'mousedown', onDocumentMouseDown, false );
				window.addEventListener( 'resize', onWindowResize, false );
			}
			
			function createEarth () {
				  return new THREE.Mesh(
				    new THREE.SphereGeometry(5, 32, 32),
				    new THREE.MeshPhongMaterial({
				      map: getTexture('earch/earth4.7cddb76.jpg'),
				      bumpMap: getTexture('earch/earth_bump.55b3930.jpg'),
				      bumpScale: 0.15,
				      specularMap: getTexture('earch/earth_spec.jpg'),
				      specular: new THREE.Color('#909090'),
				      shininess: 5,
				      transparent: true
				    })
				  )
			}
			
			function getTexture(str){
				var loader = new THREE.TextureLoader();
				 return loader.load(str);
			}
			
			function onWindowResize() {
				windowHalfX = window.innerWidth / 2;
				windowHalfY = window.innerHeight / 2;
				camera.aspect = window.innerWidth / window.innerHeight;
				camera.updateProjectionMatrix();
				renderer.setSize( window.innerWidth, window.innerHeight );
			}
			
			function animate() {
				requestAnimationFrame( animate );
				render();
			}
			
			function render() {
				cloudsMesh.rotation.y += 0.0002;
				if(stateforzhuan=="1"){
					group.rotation.y += targetRotation;
					targetRotation = 0;
				}else{
					group.rotation.y += 0.0008;
				}
				TWEEN.update();
				renderer.render( scene, camera );
			}
			
			
			function createLocationSprite(location){
				var spriteMaterial = new THREE.SpriteMaterial({
					map:THREE.ImageUtils.loadTexture(location.imageName),
					color:0xffffff,
					fog:true
				})
				var sprite = new THREE.Sprite(spriteMaterial)
				sprite.position.set(location.position[0],location.position[1],location.position[2])
				sprite.scale.set(1.4,1.4,1.4)
				return sprite				
			}
			
			//点击
			function onDocumentMouseDown( event ) {
				event.preventDefault();
				//计算在图形中位置 鼠标   x  -1到1之间
				mouse.x = ( event.clientX / renderer.domElement.clientWidth ) * 2 - 1;
				mouse.y = - ( event.clientY / renderer.domElement.clientHeight ) * 2 + 1;
				//从新 从相机到鼠标位置射线 并且获得接触的物体。
				raycaster.setFromCamera( mouse, camera );
				var intersects = raycaster.intersectObjects( objects );
				//除了地球以外的精灵面
				if ( intersects.length > 0 && intersects[0].face==null) {
					//点击
					intersects[ 0 ].object.material.color.setHex( Math.random() * 0xffffff );
					var tween = new TWEEN.Tween(camera.position).to({ x: 0, y: 0, z: 18 }, 1000).start();
				}else{
					onDocumentMouseDownzhuan( event );
				}
			}
			
			//按下鼠标的时候
			function onDocumentMouseDownzhuan( event ) {
				//标志标识正在控制
				stateforzhuan = "1";
				event.preventDefault();
				//移动
				window.addEventListener( 'mousemove', onDocumentMouseMove, false );
				window.addEventListener( 'mouseup', onDocumentMouseUp, false );
				window.addEventListener( 'mouseout', onDocumentMouseOut, false );
				//mouseXOnMouseDown距离中线的距离
				mouseXOnMouseDown = event.clientX - windowHalfX;
			}
			
			function onDocumentMouseUp( event ) {
				stateforzhuan = "0";
				window.removeEventListener( 'mousemove', onDocumentMouseMove, false );
				window.removeEventListener( 'mouseup', onDocumentMouseUp, false );
				window.removeEventListener( 'mouseout', onDocumentMouseOut, false );
			}
			function onDocumentMouseOut( event ) {
				stateforzhuan = "0";
				window.removeEventListener( 'mousemove', onDocumentMouseMove, false );
				window.removeEventListener( 'mouseup', onDocumentMouseUp, false );
				window.removeEventListener( 'mouseout', onDocumentMouseOut, false );
			}
			//移动
			function onDocumentMouseMove( event ) {
				mouseX = event.clientX - windowHalfX;
				//mouseXOnMouseDown距离中线的距离
				targetRotation =  180*( mouseX - mouseXOnMouseDown )*0.000008/3.145926*5;
				mouseXOnMouseDown = mouseX;
			}
		</script>

	</body>
</html>

地球能自传能用鼠标控制转动,能够点击城市,可以自己继续往后写